Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

Monday, September 12, 2011

estimation of Japanese anime game cost break downs

http://zepy.momotato.com/2008/09/09/eroge-production/


Event line art

8,000 ~ 15,000 yen or 50,000 ~ 80,000 yen per image
Event art refers to art that takes up the entire screen and is used to represent a certain scene. The cost on the left is for a normal artist, and the cost on the right is the cost when a popular artist is used.

Event CG colouring

10,000 ~ 30,000 yen per image
The price changes according to if the background has to be coloured, and also according to the colouring style used (such as anime style colouring), and if the shadows are already designated in the line art.

Bust shot line art

3,000 ~ 10,000 yen each
These are the images used to represent the characters in the normal parts of the game. Variations in the character expressions doesn’t change the cost, but different clothes and poses will count as different images.

Bust shot CG colouring

approximately 1/2 ~ 1/3 of the cost of colouring the Event CG
The colouring style will be done in the same style as the Event CG, so the cost of colouring the Event CG will directly affect the cost of the Bust shot colouring.

Bust shot backgrounds

15,000 ~ 50,000 yen each
These are the backgrounds used to depict where the characters are.
All sorts of backgrounds from TV anime level to movie level of art.

Scenario

1,000 yen for every 1kb
The story. Basically 1 yen for every 1 byte of the scenario. Outline and background settings do not count.

Programming

150,000 ~ 2,500,000 yen
The computer program that’s needed to run everything on the PC.This is the cost for ADV games, the price can get higher if it’s stuff like Action games or Mahjong.

Scripting

150,000 ~ 300,000 yen per 1MB
Scripting refers to the scripting that’s done to present all the relevant materials (art, backgrounds, bgm, etc) in order as the scenario progresses. The 1MB refers to the size of the scenario.

BGM

10,000 ~ 50,000 yen each
Most of them have been 25,000 yen or below recently.

Song

100,000 ~ 1,000,000 yen each
Stuff like the theme song, insert song, ending song, image song etc. Using a famous singer can cost a ton.

Sound effects

1,000 ~ 5,000 yen each
It’s pretty tough for the sound effects guys because when they sell a sound effect to a company it tends to get used across all their games.

Movie

100,000 ~ 10,000,000 yen
The more sophisticated the movie, the more it costs. It can cost a fortune if there’s anime or stuff like that.

Animation

1,000,000 yen and above
For comparison, a 30 minute TV anime costs about 8,000,000 ~ 15,000,000 yen

Cut-in

This refers to small graphics such as items and stuff. It’s usually done within the company itself, but if it’s outsourced, it’ll cost several thousand yen each.

Voices

It’s hard to give a range for this because the costs are completely different depending on the person that is used.

Interface

100,000 ~ 200,000 yen
Basically the graphics and design for the GUI. This is also usually done in-house, but this is the average cost to do it if they outsource.

Debugger

5,000 ~ 10,000 yen per day
It’s usually done in-house with everybody doing it together, but they get part-time staff when there isn’t enough manpower.
Other fees that may occur:
Direction fees 100,000 ~ 300,000 yen per month
CG managing fees 100,000 ~ 300,000 yen per month
Project fee 300,000 yen and below

Wednesday, August 17, 2011

如果我是新出版社,我會這麼做

If I am a new publisher, this is what I would do.
English Version
任何人都歡迎抄襲嘗試這點子...因為我沒金錢也沒時間搞這種事業.
-------------------------

創造一個可以免費加入免費查看的漫畫網站,最好是給很多甚至無限空間. 像是Deviantart這麼大方. 有好幾個我知道的漫畫網站最大缺陷是空間和畫面大小給得很有限...過度保護反而達不到宣傳效果. 需要控制品質的話可以增加徵稿活動和規定.
我也會把漫畫區分成專業和同人區,以作品名為準. 這樣把同人大手也都一網吸引過來.
(同人就讓他們無限制轉放作品,因為作品是他們的, 自家的就照平常標準管)

我會允許任何人免費看漫畫, 職業的只給最低的薪水,其它額外錢由粉絲經過"網路小額捐款"出錢. 跟臉書按讚一樣, 讓粉絲透過我的網站放錢進來~看到喜歡的作品就按"讚" 那就會有一點金額從粉絲的錢中分出來. 基本概念和flattr.com 這網站相同. (使用類似系統的不只這網站,也有很多小額捐款網站都搞, kickstarter, 是其中之一) 要粉絲讓錢進來的動力就是:

1. 粉絲給作品按讚以後就看不到廣告了,沒按讚以前會有廣告來贊助這流量需要的花費 (那時候廣告可以盡量放,成為會員沒有按讚還是可以放一個廣告)

2. 粉絲給作品按讚,就可以給畫家加薪!是告訴畫家我喜歡你作品加油!的最大鼓勵!

3. 週邊: 把所有你公司可以買到的書籍和周邊展品都連到相關作品旁邊做廣告,經過你網站可以直接買,看粉絲進不進來! 這對其他商人也有好處,要招集因該不會是問題!

4. 久久沒人氣沒人按讚的作品可以被退到同人自創區, 畫家作品失去薪水但是仍然可以按讚,這也可以被算成一種淘汰系統,讓粉絲知道沒人氣作品會消失,關心的粉絲會大肆宣傳, 也可能讓人氣不足的漫畫有點機會扳回, 對出版社有好處.

5. 如果有粉絲花很多錢,(高達500-1000美金) 應該要請粉絲最喜歡的畫家特別獎勵粉絲,像是簽繪之類...會更鼓勵競標花費.

抽成: 這種小額捐款抽成是很正常的事,粉絲捐出錢來時就抽3-5%成, 小小一批沒人會在意,人氣一高就可以賺很多錢. Paypal, Kickstarter就是這樣做起來的阿~


同人: 同人一定都要借原作的名字出名, 在原作和有同樣主題名字的同人介面放出相關作品, 原作連到最紅的同人, 最紅的同人連到原作...所有網上同人的"讚"都去給原作作者,但是允許同人畫家賣自己東西當周邊賣,網路交易從中抽成也可以.
(自創同人當原作處理~錢歸原作者)

翻譯: 國外很多人喜歡自己幫漫畫翻譯, 讓他們自己把翻譯當成同人放上我的網站, "讚"的金額直接歸到原作者. 很多翻譯員這樣也會無怨無悔~他們翻譯的目的本來就是要幫助原作者的作品更廣泛宣傳.


我自己看過很多系統, 也因為自力更生有這些點子,我覺得要執行這些點子不是簡單的事,但是回報可能性極高... 誰有膽的歡迎使用嘗試...我只是畫家,不是出版社...有人願意嘗試我的點子我身為畫家以感激不盡... 不求報酬...只希望漫畫界轉型從書本到電子轉型成功... 其實這模式是可以多家出版社使用的,越多人用越好... 對漫畫界只有好處沒有壞處.

此文章歡迎翻譯...


Tuesday, August 16, 2011

WTH overnight prints

This never happened before, but Overnight prints screwed me up royally with their packaging, 100 of my ordered Angel bookmark is completely ruined. It was packaged before it was dried. They bookmarks stuck together like a block of bricks!

When I tried to separate them, every single one is ruined. I can't sell them anymore. So I am suck with a bunch of cards. Overnight prints customer service better make this up to me. XP
I have sent a reprinting request to customer service...
*update: They got back to me right away and offered reprinting and refund option. I chose reprinting.


Manga VS comics




Japan publishing sales: $22 Billion
US publishing sales: $23.34 Billion
Japan manga sales: $5.2 billion (= 23.6% of total JP publishing sales)
US comics sales*: $0.54 billion / $540 million (= 2.3% of US publishing market)
(*includes only US comics and graphics novels, not manga)
Sales of digital manga in Japan: $753 million
Sales of digital comics in US: $8 million
NOTE: These sales figures were provided by JManga.


From About.com

Dang, if those figures are real.... USA comic market needs help. O_o

Thursday, July 7, 2011

對不起我不能同意這種宣傳手法

This just triggers the anger of all the fans of the Japanese mangas which we (the Taiwan manga magazine) are supposed to buy over.
I can not agree with your campaign on this. I hold deep respect for authors for Naruto, One piece, and as much as i complain about American comics, I respect their art, stories, characters and world.
I admire your courage, your passion, I deeply appreciate you taking the chance with me so my work can see the selves of all stores in Taiwan, I hope... we have the chance to grow together, do much better campaign together.


不不不! 我不能同意這種宣傳手法! 我們要銷售的對象都是親日親美的讀者阿...惹他們生氣對我們的名牌...
既然已經名正言順的公佈了,還公布在新聞上,我也只好光明正大的跟你唱反調. 因為我的作品也在當中.
我個人十分尊重已經暢銷海外全世界的火影和海賊王作者,就是我抱怨連連的美漫我也是相當欣賞他們的強處.

我相當欣賞你們的勇氣...但這種宣傳要我們其他無法同意的作者怎麼辦啊?
我沒有別的選擇,只能在我這個人站上說, 如果我在那,我不會/也無法/同意這樣宣傳的...

但是,我還是非常感恩我的作品可以因為台灣漫畫的關係見到市面,沒有你們,我在台灣可能永遠只是河道上的一小卒. 因為你們的大膽,你們的勇氣...我的作品可以上7-11的架子...是我夢寐以求早已放棄的夢想...你們實現了.

雖然我們很多人都還不成熟需要成長.我期望我們有那個資本, 那個時間,那個機會...一起長大.

Wednesday, July 6, 2011

台灣漫畫出版: 皮諾丘之城


Edepth has been published at 7/6/11 in Taiwan, by Taiwan magazine.

給新讀者和朋友們:
我的漫畫Edepth Angel,以[皮諾丘之城]在台灣漫畫雜誌上正式連載~現在起到7-11、全家、萊爾富、OK便利商店、全國各大書局,都可以買到台灣漫畫月刊創刊號

給已經翻完雜誌的讀者: XD

Wednesday, June 22, 2011

books mailed... 90% of them



Spent an hour at the post office.... (probably should have done it the faster way~ XD)
Just happened that today another post office lady come back late from lunch, and there's only 1 person, and ALOT longer lines than usual for this time period, and I appeared with over 25 mail packages to the counter.... (the rest is as illustrated)

They wouldn't send the books to canada due to the strike! D= I guess i would have to wait until it's over.

Friday, June 17, 2011

Clover con



 I will be at Clover Con: http://clovercon.blogspot.com/  Sat 6/18 in Bridgewater, NJ selling my books and such. See you there if you are local to that con.
310 Milltown Road in Bridgewater NJ. 4H center.
Artist Alley is located in the "gym"

Friday, January 14, 2011

business research



http://www.uschambersmallbusinessnation.com/toolkits/guide/P01_4763

http://www.state.nj.us/njbusiness/registration/filing/

http://www.nj.gov/njbgs/

fudge... so much to read. I want someone else to handle all these already just by looking at this... I want a super human cyborg to help me, or be a super human cyborg. dang.

Wednesday, November 24, 2010

Rich Dad Poor Dad

Rich Dad Poor Dad: What the Rich Teach Their Kids About Money-That the Poor and the Middle Class Do Not!

I am almost done reading this book, Rich Dad Poor Dad: What the Rich Teach Their Kids About Money-That the Poor and the Middle Class Do Not! in 2 days, any book that's principle driven, easy to read with storytelling tend to become my favorites, this is one of them.

I have tried reading harder books on finance and just end up dropping them because it's so dry and boring. It is still important for a book to be entertaining while trying to teach. So I highly recommend this book.

It's not one of those "how to get rich quick" book, it's not about method, but mentality. Methods change, mentality doesn't. The right mind seeks the right method and can deal with changing times. I value the lessons in this book.




A few important points on this book is---

"I can't afford it" is a lie that shuts down your brain from thinking.
One should think "How can I afford it?"

Opportunity comes to those who think.

1. Money is not real, to be rich it starts from your mind, having more money doesn't make you rich, it just enlarge your management scope and the problems already hidden in it. You can be broke, broke is temporary, rich and poor is a permanent mind set.

2. Don't work for money, put money to work for you, understand the financial system and take advantage of it, don't let the financial bullies push you around.

3. Don't get trapped in your hamster wheel, understand assets and liability
---assets- things that brings in money
---liability- things that cost you money to maintain

Ex: A lot of people just go and get a bigger house when they have more money thinking it's their assets, but it's not, it's their liability. Assets bring in money, so if it takes money away, it's liability. 

4. Always buy more assets, never dip into savings to pay bills

5. Take risks, don't be afraid of losing, learn and be inspired by it. It's better to be passionate than fearful, control fear. (I admit I am quite a loser, i need to start changing my attitude about losing.)

6. Work to learn, don't work for the money.

7. Lazy people are busy people- too busy to learn is an excuse for laziness. The cure for such laziness is to be a little greedy. (crap, I'm lazy?!)

8. Self doubt is what stopped a lot of people from getting out of their financial trap. Taking steps to get rid of self-doubt is a needed education.

9. Set goals for yourself higher than your reality.

And much more, most told in a story form.

Friday, February 19, 2010

Sharing time~~



My Studio site links collection


The ever expanding, my proud collection. <3

If you have something I haven't listed, you are welcome to share. :D

Wednesday, February 17, 2010

resume red flags

Resume red flags

Good tips from yahoo



Searching for a job is not always easy, no matter what state the economy is in. And when you're on the hunt, your best weapon is your resume. This document must emphasize the best of your experience, education and skills and sell you to your future employer. It's a lot to ask, but it is possible to get your CV into fighting shape. Don't let your effort go to waste by having these glaring red flags on your resume.

1. It's Covered in Glitter -- Literally.

Yes, it has been done. In an effort to make your resume stand out, you may find that it gets thrown out. Less extreme attempts such as including image files or using non-traditional symbols or fonts should also be avoided. While it may be a nice break for a recruiter reading through hundreds of Times New Roman documents, you run the risk of the fonts or images not loading properly. And you can bet that busy recruiter isn't going to contact you for a simplified copy.

2. There Are References.

Listing your references on the resume is a definite no-no. References should always appear on a separate page, and should only be produced when asked for. Also, be sure to delete the "References: Available Upon Request" line. It's understood that you will, so save some space and your potential employer's time.


3. It's Written in Full Sentences.

The headhunter has likely received dozens if not hundreds of applications -- help them out! Your resume should be short and sweet and bulleted. You aren't writing a novel, you are trying to catch a skimming employer's eye and prove you are worth a second look -- and an interview.

4. There Are No Numbers.

One of the worst things you can do on a resume is be vague. Don't just list your accomplishments in a general way -- have the quantitative data to back it up. If you exceeded a goal, by how much did you exceed it? If you created and distributed company performance reports, how many did you do? Adding numbers concretizes your accomplishments and paints a better picture of what you actually did.

Also, make sure you are answering the "how" question. If you completed five projects this year instead of the expected four, how did you do it?

5. It Includes the Words "Duties" or "Responsibilities."

When you are writing your current or former job description, focus on your accomplishments, not what you had to do. As an alternative to "duties" or "responsibilities," flip your tasks into achievements. For example, instead of being "responsible for the sales team," consider "directed the sales team to beat their repeat client objective by 10%" -- remember that number thing!

6. It Lists an Objective.

For the most part, objectives sound insincere and, worse, can limit your options. Let your cover letter do the talking when it comes to why you want that particular job. And remember, each cover letter and resume should be individually tailored to a specific job posting -- not just a specific field. Taking an interest in the specifics of the job makes you look professional and focused and not like you are mass-emailing anyone who might hire you. Desperation is no more attractive toan employer than it is to a date.

7. It Contains Spelling or Grammatical Errors.

We all know to avoid this one. It makes you look sloppy and negates the part of your resume that proudly describes you as "detail-oriented." The best thing you can do for a resume is send it to a professional resume service or a professional editor. If you are a student, your career center likely offers free resume counseling or at least free information to help you fine tune your CV before sending it out. At the very least, have a friend look it over and check for basic language errors -- spell check just doesn't cut it.

8. It Lists an Unprofessional Email Address.

In a world where email is free, and most of us have multiple addresses, make the effort to have a professional email address. Keep it simple -- using your name is best. Just make sure you leave the sparklebaby@hellokitty.com for personal use. One more tip? Don't use your current work email unless you are self-employed.

9. It Includes a Picture.

The ONLY time this is appropriate is if you are applying to be a model or an actor, and in both cases, a separate portfolio is preferable. Including a self-portrait could exclude you for not being serious and may make you appear unprofessional. Let your skills and experience speak for you.

10. It Is Too Personal.

Resumes should demonstrate how professional you are -- that means the anecdote about the time you met Britney Spears is not appropriate. That being said, let your personality come through in your resume by including volunteer experience or a (very) short section about your interests.

The Bottom Line

When times are tough, getting a job is a stressful undertaking. Don't sell yourself short. Instead, make sure your resume is the best example of you as a potential employee and before you know it, you'll be employed once again.

Monday, June 15, 2009

An excellent book.


Five Dysfunctions of a Team


After reading this, i realized what i was doing wrong with working in the HeavyCat team, and what i need to continue to build for my own, and it encouraged me to be more honest, for the good of myself, others, and team.
I am convinced I can't let the problems i see in a team slide before me anymore.



This book is told in a fable story form, with extremely short chapters, big text friendly for reading even for the most unwilling reader. To present problems and the model in a simple and yet powerful way, the writing is.... surprisingly good for fiction. It felt like a film script, where i can see the actors faces even with minimum description. Each character follows their own thought, holding surprise elements that are within their personality.

I am buying this for Eric's B-day. :D

Saturday, December 13, 2008

the cost of production in JP

http://bayoab.info/live/old.php?panel=43

http://trainwreck.ggkthx.org/2008/08/20/changing-the-time-changing-the-show/

I got curious of the cost of production in Japan, googled it and found this... seemingly interesting source.

Japanese production is...... surprisingly.... cheap to me, for standards like Code Geass.

09:24:37 main characters 38000 yen... sub characters 100k, prop design 100k, art design, 100k, color planning 77k
09:26:12 story boarding 250k, director 250k, chief anim director 100k, animation coordination 200k, animation direction 400k
09:26:56 (most of these are per ep)
09:28:41 (typically 2-4 people on animation direction)
09:28:48 (makig a piece of that)
09:30:11 layout 600k (2k/cut, 300 cuts), keyframes 600k (ditto), tween frames 840k (210ea, 4000 frames), finish 798k (190 each, 4200 frames)
09:30:30 (running total is 4.899 mil so far)

average workday 10.2 hours, average of 25 days worked a month... 60 hr workweeks
09:31:48 outsourcing has reducied number of tween frame animators below keyframe animators)
09:32:10 average page per tweenframe is 186.9 as of 2005
09:32:12 (as per the union)
09:32:47 animators salary, under 1M, 26.8%, 1-2 mil, 19.8?, 2-3 mil, 18.6,
09:33:14 tweener's salary: under 1m: 73.7%, over 1 mil, 26.33%
09:34:25 production : animation check 80k, color coordination (70k), finishing inspection 70k, production assistants 300k, setting managment 60k, coordination desk 60k (all 1 month beside production assistants which are 2, the last two don't have a length)
09:36:34 filming: special effects (folded into overall filming budget... about 1 million yen), cg processing (100k), backgrounds & filming 1.050 mil each, line shot reserves
09:36:45 (also folded into filming budget)
09:37:40 composition: editing 200k, video lab 100k, sound 1.3 mil
09:37:44 (running total is 9.339 mil)
09:38:21 sound includes voice acting(?)
09:39:08 va's are paid per ep, no residuals...
09:39:18 a good portion will go to their management compay
09:41:26 goes up to 50k/60k, 1/3rd to the management company... 1/3rd to something else...
09:41:37 the sound includes sfx, music and other stuff
09:42:07 other expenses: misc 15k, op/ed 200k (5.2m/26 eps)
09:42:56 the music, op and ed usually is 1/2 the budget of the ep....
09:44:01 production expenses: 9.554 mil, production reserves 10% of budget (955.4k), total internal budget 10.5 mil...
09:44:08 expected profit 2.49mil



Even if they did say their episode cost runs up to (13 million yen=130K USD), that's still lower compare to what Nick spends on their ep to get similar quality. (I guess that's why people outsource) But if I look at it as yen, yeah, it's expensive for JPs to produce it in house.

their animators work 10 hours shifts on a 5 weeks time schedule... too. Looks like workaholic and crazy artists there is a norm. Their animators are most certainly... underpaid.

Tuesday, December 9, 2008

What it takes to make animation TV series

General Notes.... reference from http://www.tv.com/avatar-the-last-airbender/show/28841/summary.html

Avatar the last air bender production usually takes about $1 million and 9-10 months per episode.


The quality on the Kids Next Door is 350-400'000 per esp and 9-10 months to make as well.

The quality of adult cartoon like Venture Bros operate on 1/10 of that...

A pilot is about 20'000-25'000, 1 year of production time, about 6-11 min.

So if I want to make my series in the ideal situation... it's 20 millions down.

That's some scary amount of money....

Now I got to know the people in the industry, the cool folks who kept their child-heart, I am starting to see the products from the entertainment quite differently. Unlike a pure consumer in the past, where you get to pick and choose and say you hate this or love that.... once you are in the show biz, you get affected by the people who started the show/series and simply learn to love what they love, and look at the shows from a different way. (and also... you quickly learn the rule of not bad mouthing anyone's work, it's bad for your career)

I figured I want to live as an honest and humble artist, so.... if I shouldn't bad mouth anyone, then I will need to learn to love their work as they love them. If I can't, at least I will support them and share their enthusiasm, this perspective makes me a happy artist working under others.