Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, June 2, 2010

3D to 2D plug in for 3D max



http://www.davidgould.com/Illustrate/IllustrateForMax/Illustrate53.htm

Yes, this is the stuff!

Iron used it and reported good result, we might use it on our mechs. I have to get a copy.

Wednesday, February 17, 2010

Playing around with toon shader





playing around toon shading in maya today, the result turns out not that bad, just with the basic maya toon, maya shader phone E (not even mental ray yet) I can get these effects including glow, the main thing to watch out is model with the toon shader on and try to be careful about the way the model is put together to watch out for the edges, so we don't get edges we don't want highlighted.

Overall it's a fairly simple way to use it, it's not THAT hard, especially for mechs, i am not sure about humans, I don't really want to use it on organic characters anyway.


As for other people working with 3D max, all we have to do is export our files as obj and it will be fine with different programs.

I have hope for the Edepth long eps with all the robots now. XD

Sunday, November 22, 2009

Face modeling walk through




I am remodeling my stuff according to this.

Finally the geometry is good for animation, but it doesn't look like Jeremy in my mind, just look like some generic character still having proportion problems....lol I will continue to model this next week, need to UV this fast to make it for my deadline.

That's the fastest head I ever done!! lol~~
The artist's method is so efficient. XD



This week's progress:


As of 11/23/09


BIG SEQUENCES- ALL MAJOR SCENES MUST BE DONE BY DEC X JAN - 2 more major high frame rate scenes should be animated soon.


039-40 Forest Pan - 40 secs ------------composited

098-Valka Pan- 30 secs---- ------------composited, need to render

055-70- Lead VS Jeremy fight- 34 secs---- inking

020-25- Eagles Fly- to be estimated----10% -key framed

107-110 But I still want to tell you---0%


Mid- sequences-


017-19-Tell you About-----------------17 inkin 18 inkin 19 done

010-14-I miss you father

015-016-Lift me up-------------------painting 10/32



-

105-No other way but to write

106-Tearing letter


111-113-I believe in your path--------- keyed

-

041-Big mushroom----- preped to be animated



087-88-Breaking Pencil-------------animated



Small Sequence-


092-95-City I told you --- 92 done 93 done 94 need BG 95-done ---- compositing

Tuesday, October 13, 2009

This is more like it...


Getting closer....

I think for 3D skills, i just want to be good enough to do a lower-poly game... I have no desire to do high res models for CG movies or features.... nor do i want to work on them. -_-