Tuesday, October 8, 2013

3D max toon shading technquies

hand crafted using fall off material in 3Ds max, and mental ray shadow contour
Using this tutorial: http://vimeo.com/2335564

ink and paint adjustment, setting: variable width, 0.5-1.0, color white, background white.

Making some small steps toward E-depth anime...
Except I think there's a need to rerig the models, unless I find out on how to render it with outline without changing the material on the rigged models.

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