This person gave me a tip on how to generate his results from 3D max: http://icephei.deviantart.com/
"In my case it is VrayToon/MentalRay contours for lineart; Cell Shaders, hand painted textures for 2d look; and overpaint for 2d effect enhancement (;"
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/mental_ray_contour_shading.html
- Choose Customize > Preferences. Go to the mental ray panel, and turn on Enable Mental Ray Extensions.
- On the Render toolbar, click Render Scene.
- Open the Material Editor. For the materials of objects you want to render with contours, use the mental ray Connection rollout to assign a shader to the Contour component.Another technique would be to use the mental ray material, and assign shaders to both the Surface and Contour components.Tip: The Simple contour shader renders uniform lines whose color and width you can control. The other contour shaders provide variant contour styles with more direct user controls.
- On the Render Scene dialog, go to the Renderer panel. On the Camera Effects rollout, turn on Enable in the Contours group.To simply add contour lines to a rendering, leave the shaders in the Camera Effects rollout set to their defaults. For other options, see Camera Effects Rollout (mental ray Renderer).
Note for maya user, for maya render post: http://altarstudio.blogspot.com/2011/05/maya-vector-render.html
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