Saturday, September 4, 2010
Country design checklist-form
(with Mayshing's edit)
A form you are free to use, i am just doing it for myself in order to make countries quickly.
Colors: (An example would be red, white, and blue)
Symbol: (An example would be stars and stripes.)
Races: (The races that inhabit the area, whether or not they’re native.)
Physical: (The ethnic description of your race: skin color, hair color, builds, dress)
Weather patterns: (Tropical? Stormy? Cold? Earthquakes? Climate in general?)
-how the weather influence inhabitants behavior, travel
Major river and lakes?
Any construction around water source?
Agriculture/livestock: (main food source and crops)
Who's the leader: (leader personality/goal for life)
Who's the cabinet? (their relationship with the leader)
Who's the next leader? (personality profile and idealism)
Government range of impact: strong or weak? What are the loop holes?
What are the loop holes where the government power can not reach?
Capital City's main strength and location:
Sub-city to the capital city and it's relation:
Villages/towns/area surrounding the capital city:
Water system: (how the country deal with water and share water resources)
Who's in charge? From where?
Map of the city:(how it's planned, is the city map rigid clean or natural and organic?)
List of Major Cities: (I do this to get a feel for the areas the characters will be visiting.)
Religion: (Monotheism? Pantheism? Atheism?) - power of religion and it's major function
Currency, and it's relation to other countries:
Range of economy power in relation to other countries:
Labor statistic: (source of labor, age statistics, birth rate/ death rate)
Labor law: (where is it fair or unfair)
Quote: (What someone from this area would talk like, or talk about.)
History/Legends/Folklore: (and any god or deity)
Mannerisms: (The likely way someone behaves if they’re from this place. Because believe me, a fur-wrapped barbarian behaves in a very different way than a Greek statesman.)
Shared Belief system/value:
The rebel's value/belief system/expression:
Shared symbolism of speech:
Magic/Cult: (How it is treated by the country. Whether hated and feared, harnessed for industry, or nonexistent within it’s borders, if magic has a presence in your story you ought to look at how it affects the larger picture than just your heroes and their journey.)
What's the definition of magic?
Industrial development stage: stone, bronze, iron, steel or high tech?
Cuisine: (What do people from this country eat every day? On festival days? As delicacies? Taboo?)
Leisure: (What do people here do in their spare time? For fun?)
activities around the competition?
Transport: (How do people move things? Armies? Crowds? Goods? Animals?)
Strength of the military:
Weapon costs in relation to another:
Greetings: (What is considered an acceptable greeting? In formal setting? Among friends? Family?)
Customs: (The habits of a people that make them unique. Google it if you’re confused.)
Superstitions: (Knowing the power irrational explanations have over a populace can sometimes be good story material.)
Rituals: (Birth? Coming-of-age? Marriage? Death? Justice?)
Festivals: (What do people celebrate? What are considered holidays? Why?)
Activities during celebration:
Problems during celebration:
Education: (How are children taught? Skilled workers, like architects or brewers? Is there public education? Higher education?)
Cost of education:
Provider: (is it family or government or third party)
Media/ voice: Roles of media, news, musicians, artisans and how they are controlled.
Any competitive media? Who are they?