Saturday, January 24, 2009

new hero



新房 昭之, Shinbō Akiyuki

New animation hero, because he's a superb director, you can tell by the way he directed his series, everyone had so much fun doing it... and the subtlety in making their current series a perfectly diverse portfolio to kill 3 birds with one stone is just mind blowing. Their way to cut the work load is so good, it developed a style.

Ex: laborious crowd scene is done with a selective style that cuts work, mindless running cycle is shot from overhead so the animators can do less work on that, and focus on the major action. Boring lip sync is cut out with randomly inserted graphic to cut down work. Boring and obvious transition in the story is cut for the viewers to piece it together themselves.
Using the opening and ending sequence, using different drawing styles so regularly to diverse their portfolio with just the current series they work on... to even leaving notes to friends and co-workers in random places!


Their experience in cutting out unneeded workload is admirable, making the production a true fun experience. If I was in JP, I would be knocking on their doors right now begging them to take me in for internship. I would mop their floors, pour them tea, to get it!

I want to be a director like that, not just producing quality work,
but allow everyone to have some sort of fun to it. :D

But........ not every series can be handled that way... I have to think hard on what kind of project can we unleash our creativity on.

fighting the computer...




I can have this beautifully animated sequence in my mind, but computer does all these weird things to it that prevents me from doing what I want.... ARGH!!!

Great! Now my block in animation looks like some cheesy 3D animation done in the 80's-90s....
But amazingly enough, now i am all fired up wanting to do it better.... where before i had only frustration. (not to say my frustration has gone down or anything against the computer...)


AHHHHHH~ GET EASIER, 3D animation! WHY is the learning curve so high?

Whoever said computer animation is easier? I am going to strangle that person.

Friday, January 16, 2009

Sc6-7



Originally i wanted to shade it more... but i think i can get away with it in these scenes. :P



As I plan for my pilot, I find the need to recruit more animators to handle scenes and tweening.
I do have a very strict requirement to get my characters drawn on model, and i want to get tweeners who obviously can do that.
I don't want to see stiffness, I don't want to see the lack of anatomy, nor do I want to see a hint of mis-interpretation of my anime style. (alot of american style artists  tend to miss the small details when copying anime style, making the character look cheesy.)

The reason for that strictness is so i can get quality tweeners.... (hopefully I do find a few who can achieve it... even just 1-2 person will be great!)

The tweeners will be in charge of handling sensitive inking for a big part of a few sequences.
I will key frame the major key, but the rest will be left to the tweener to interpret the lines from my rough draft animation.

I will probably device a model sheet test after Edepth opening sequence is finished, I will run the model sheet test as a contest, and recruit the best 3-5 artists who can do so accurately for the pilot, to train them personally to animate even if they have never animated before.

Monday, January 12, 2009

Saturday, January 3, 2009

Thesis animatic rough test



Thesis animatic rough test

Got down my butt and finished it today so we can move onto the next stage, adding more dialogues and music! :P